@startuml
sprite $equalizer [48x48/16] {
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000000000000000000000000000000000000000000000000
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00000000000000000000FFFFFFFF00000000000000000000
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00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
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00000000FFFFFFFF0000FFFFFFFF0000FFFFFFFF00000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_EQUALIZER(_alias) ENTITY(rectangle,black,equalizer,_alias,MATERIAL EQUALIZER)
!define MATERIAL_EQUALIZER(_alias, _label) ENTITY(rectangle,black,equalizer,_label, _alias,MATERIAL EQUALIZER)
!define MATERIAL_EQUALIZER(_alias, _label, _shape) ENTITY(_shape,black,equalizer,_label, _alias,MATERIAL EQUALIZER)
!define MATERIAL_EQUALIZER(_alias, _label, _shape, _color) ENTITY(_shape,_color,equalizer,_label, _alias,MATERIAL EQUALIZER)
skinparam folderBackgroundColor<<MATERIAL EQUALIZER>> White
@enduml